That was a mostly smooth process, and now we’ll be looking at the feedback from you folks and metrics on the drill’s usage and uptake. ![]() I spent this week getting the Raid Drill out and fixing a few bugs that came up from that patch. I had to update some of the mesh, textures and icons for it. We split the machine into 3 parts to make it’s creation and use more interesting. I also made some updates to the raid drill which you have now probably been playing with. I had to use mesh to get that nobbled tread silhouette which increases the poly’s significantly for that design. Once the 2 other low poly body kits are done I can check the combined polycounts of that tyre set with the other body kits to make sure we aren’t blowing out our poly budget. One of the wheel sets (the one on the right) that most resembles a standard dirt bike tyre, stretched our poly budget a bit more than previously thought. I decided to model all the wheels and the body kits at the same time to make sure I don’t go over our poly limit. The low poly for the 3 wheel designs and one of the body kits are done. Items also have different behaviors based on current stats.The dirt bike is coming along nicely.
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